הצטרף ל-Nostr
2026-04-26 22:14:51 UTC
in reply to

Nikita Lisitsa on Nostr: The problem is that I'm not making a planetary simulation, I'm making a game :) I ...

The problem is that I'm not making a planetary simulation, I'm making a game :) I need variation and unexpected things much more than I need physical correctness, and things looking just believable enough are fine.

I've played a lot with various options of simulating/generating wind, and the best one is to simply generate a random div-free vector field.