I've been indulging in various building games lately (Rimworld, Luanti, Space Engineers), and they are very much Robinson Crusoe fantasies.
Along with their formal progression, there's a sort of regression of perspective. At the beginning, it seems overwhelming how much you have to account for to have a functioning community. By the end, you've achieved mastery over a simulation and it looks easy.
Of the games I listed, Space Engineers is my favorite, but the "survival" mechanics are the most absurd. At least in Rimworld it shows a lot of salvaging and reuse, and success depends on having a larger group with a lot of skills.
