Sander van Rossen🇺🇦🇪🇺 on Nostr: If I go the engine road, I'd first add an import/build pipeline to the editor. Maybe ...
If I go the engine road, I'd first add an import/build pipeline to the editor. Maybe embed dotnet Core into it. Use something like https://github.com/SanderMertens/flecs ? https://github.com/jrouwe/JoltPhysics ? slang for shader portability https://shader-slang.org/ ? Lighting and animation would be the big things
