הצטרף ל-Nostr
2026-01-24 17:51:20 UTC

Yo Soy Freeman on Nostr: A question for Shader wizards. Godot sky shaders don't have buffers, so i can't ...

A question for Shader wizards.

Godot sky shaders don't have buffers, so i can't implement temporal accumulation, right?

Do i have to choose between harsh noise and raw dogging 256 samples?