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2025-06-29 13:50:02 UTC
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GhostRadioGames on Nostr: in Godot there is a problem with Node3D when you have a certain number of them, that ...

in Godot there is a problem with Node3D when you have a certain number of them, that the remote tree becomes unusable. I don't know, I believe they still haven't solved it. From what I heard it would require a rewrite and they decided it would be against their mission statement to address it. So I think 3D in Godot has problems. But, I did manage to make it work by devising a sort of culling system that works at the expense of quality visuals. Anyway, staying in Unity until something like that can be addressed. Last I checked they discussed a work-around like a checkbox to disable something, but did not implement it.