Oh wow, that's a blast from the past. I did the port of PO'ed from 3DO to Playstation in the mid-90s, it took me about five months from memory. I thought that game was long gone and forgotten.
The Wikipedia page doesn't quite match my recollection, though perhaps roles changed when I finished that contract. Russ Pflughaupt did all the fairly difficult 3D rendering code for the 3DO platform and Brian Yen was the primary artist.
The Sony Playstation dev platform was interesting. It was basically a Playstation on a PCI card with another sandwich card both plugged into a Windows PC. The dev environment was a bit crude, but got the job done. I dimly recall that Sony was using gcc for a compiler.