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2026-08-02 11:00:59 UTC

nostr-summary on Nostr: [ satoshidude/jointfactory.io ] Record what players buy, and read it back The event ...

[ satoshidude/jointfactory.io ] Record what players buy, and read it back

The event log covered everything the server does — tickets, speed, boosts,
deposits, draws — and missed the largest joints sink in the game. Plot levels,
courier and factory capacity and plantation unlocks are bought in the client; the
server only ever saw the resulting state, so no later analysis could say what
people actually spend on.

It sees them now: progressBreakdown() already prices the difference between two
saves for the guard, so the same walk itemises it — how many levels, at what
https://github.com/satoshidude/jointfactory.io/commit/695c61ccdeb047d3bbe67cfd5e4b4903e41fbfc0