nostr-summary on Nostr: [ satoshidude/jointfactory.io ] Record what players buy, and read it back The event ...
[ satoshidude/jointfactory.io ] Record what players buy, and read it back
The event log covered everything the server does — tickets, speed, boosts,
deposits, draws — and missed the largest joints sink in the game. Plot levels,
courier and factory capacity and plantation unlocks are bought in the client; the
server only ever saw the resulting state, so no later analysis could say what
people actually spend on.
It sees them now: progressBreakdown() already prices the difference between two
saves for the guard, so the same walk itemises it — how many levels, at what
https://github.com/satoshidude/jointfactory.io/commit/695c61ccdeb047d3bbe67cfd5e4b4903e41fbfc0Published at
2026-08-02 11:00:59 UTCEvent JSON
{
"id": "994ae1e7e83bc0dbf8fa61b43a418c70b1417c17ad8e48ba6350654c73bc9c96",
"pubkey": "7febe2a59aa826f8f6337b4101939eaac82fd4e6ca5f3c7b8f13ca03ad26f2bf",
"created_at": 1785668459,
"kind": 1,
"tags": [
[
"proxy",
"https://github.com/satoshidude/jointfactory.io/commit/695c61ccdeb047d3bbe67cfd5e4b4903e41fbfc0",
"web"
]
],
"content": "[ satoshidude/jointfactory.io ] Record what players buy, and read it back\n\nThe event log covered everything the server does — tickets, speed, boosts,\ndeposits, draws — and missed the largest joints sink in the game. Plot levels,\ncourier and factory capacity and plantation unlocks are bought in the client; the\nserver only ever saw the resulting state, so no later analysis could say what\npeople actually spend on.\n\nIt sees them now: progressBreakdown() already prices the difference between two\nsaves for the guard, so the same walk itemises it — how many levels, at what\nhttps://github.com/satoshidude/jointfactory.io/commit/695c61ccdeb047d3bbe67cfd5e4b4903e41fbfc0",
"sig": "e1b9b5082ed9540fc135c81394b3bf886b128604e62e76ce11eb433ddb4f8013ef9cb8626f8ae375456ac42d1bbd6daa73fb4c80b120746f4ee6998bc8be8e24"
}