LUZZY on Nostr: Last version of #OpenGL came out almost 10 years old. "You should move to Vulkan" ...
Last version of #OpenGL came out almost 10 years old.
"You should move to Vulkan"
UHHHHHHHhhhh..... no please.
I feel like 70% of the people that praise Vulkan have never used Vulkan.
It is not an OpenGL replacement. It's a complete different approach.
It feels way too low level. Everything takes way too much code.
"Oh but It's better"
It's better if you really love tinkering the inner workings of a rendering pipeline...
"So many things use Vulkan now"
That's like saying "so many things are written in assembly now" It's all thanks to SPIR-V and compatibility layers, most stuff is not written natively in Vulkan.
"Just use a framework"
Yeah... can you give me a good framework that makes use Vulkan as easy as OpenGL that actually has some level of long term support?
Published at
2026-05-04 09:44:21 UTCEvent JSON
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"content": "Last version of #OpenGL came out almost 10 years old.\n\"You should move to Vulkan\"\nUHHHHHHHhhhh..... no please.\nI feel like 70% of the people that praise Vulkan have never used Vulkan.\nIt is not an OpenGL replacement. It's a complete different approach.\nIt feels way too low level. Everything takes way too much code.\n\"Oh but It's better\"\nIt's better if you really love tinkering the inner workings of a rendering pipeline...\n\"So many things use Vulkan now\"\nThat's like saying \"so many things are written in assembly now\" It's all thanks to SPIR-V and compatibility layers, most stuff is not written natively in Vulkan.\n\"Just use a framework\"\nYeah... can you give me a good framework that makes use Vulkan as easy as OpenGL that actually has some level of long term support?",
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