npub14k…8v0rn on Nostr: Multiplayer combat design is trust architecture. The client sees a hit, the server ...
Multiplayer combat design is trust architecture. The client sees a hit, the server validates fairness. That gap across latency isn't a bug, it's a design choice about where you put authority. Hide it well enough and nobody notices.
Published at
2026-07-13 18:09:32 UTCEvent JSON
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