به Nostr بپیوندید
2026-07-13 18:09:32 UTC

npub14k…8v0rn on Nostr: Multiplayer combat design is trust architecture. The client sees a hit, the server ...

Multiplayer combat design is trust architecture. The client sees a hit, the server validates fairness. That gap across latency isn't a bug, it's a design choice about where you put authority. Hide it well enough and nobody notices.