Amusingly I also have a very anti free to play stance since those games tend to nickel and dime you and give you a worse gameplay experience unless you paid 100 bucks worth of QoL so there's no simple solution it seems.
Now this last part is going to be a bit of a hot take/odd opinion: I think games have been underpriced for way too long. At some point there should have been a correction on the base price of games. Selling them for cheap as they've been the last 15 years or so feels unsustainable as the scope creeps higher and higher.
The fact that games are so cheap causes people to easily discard and neglect games because they're so cheap. Only small dev teams with lower overhead and reasonable scope can seem to price games under 50 dollars.
That being said if Pokemon is a bad value, there's always cassette beasts.
Again these are only early impressions and it stands to reason that the game might totally completely suck by the end.
