They discussed a solution to these things but ultimately it would require a huge rewrite and I believe Juan and co discussed it but there was not really a solution, or they had said it was beyond the scope of the mission etc. I'm not sure where this is at right now. there was also discussion of some kind of button to update the scene on demand, though I think doing that would defeat the purpose of needing a remote tree updating in real time, but again I haven't looked at this or cared about it in a year or so.
I suspect it's not enough to just have a Node3D, though I thought I had tested it and found it would freeze at around 300+ nodes, though my nodes also had a script on it, every one of them, so maybe that adds to the complexity of the issue.
Edit: I read Calinou's comments again, it was a button to update the remote tree on the fly. The problem was that if I moved anything in the remote tree - it wouldn't respond and I determined it was freezing up every 2 seconds for about 3-4 seconds nonstop.