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"content": "today's software preservation task\n\none of the great crimes of the 21st century was that Mark Jones' (Core Design) Darkmere - an isometric adventure-RPG for the amiga - was poorly visually documented by the usual places like lemonamiga/mobygames/etc. \n\nperhaps for that reason alone, few remember just how incredible mark's pixel work is. using a tightly compressed palette of 16 colours for title screens and 32 colours in-game, he produces some of the best-lit scenes i have ever seen. all hand-dithered, no less.\n\nit's one thing to paint beautiful pixel art stills for circulating on social media; it's entirely another to build them as modular assets to be used in a game. mark's ability to tackle both jobs is a masterwork.\n\nthankfully, mark is his own best archivist, and kept a treasure trove of screenshots from the project. he provides an extensive commentary on the creation of each sprite/tile and the overall style of the game, as well as his memories of designing and building it.\n\n(daggerfall fanatics may recognize some of the assets - trees and mushrooms - re-used in that game!)\n\nread his entire writeup on Darkmere here:\n\nhttps://web.archive.org/web/20171104143619fw_/http://www.mjonesgraphics.com/darkmere.html\n\n#amiga #pixelArt #retroGaming\nhttps://dialup.cafe/system/media_attachments/files/115/211/320/477/923/354/original/a31b9bad82d06fdc.png\nhttps://dialup.cafe/system/media_attachments/files/115/211/322/721/316/809/original/d97c8c121c058f50.png\nhttps://dialup.cafe/system/media_attachments/files/115/211/329/028/528/266/original/b96fedee706ec114.gif\nhttps://dialup.cafe/system/media_attachments/files/115/211/333/075/123/490/original/7f14bc920edfa5c3.png\n",
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