this weekend was more social than coding but i did find a little time to do some work. the positive was that i solved one of the cross-platform bugs, and it was way simpler than i had feared. The other one seems to be a difference between how shaders are written on Linux vs Mac (and probably PC?) due to different renderers I think? I've not really delved into shaders much previously because i thought it didn't interest me, but since it's useful here i'm spending some time trying to understand at least the basics. i need to rewrite some of the shaders so they work on mac but i feel like i'm monkey-patching everything all the time. i am still "in-progress" on this but think i'll get it. honestly, so far the shaders are only used for filter() which is only a single function, but it's so very useful (threshold, grayscale, invert colors, blur) that i want to get it to work.
On the domain side, i purchased L5lua.org though not plopped anything down yet. i wanna try to get the reference done this week, then soft-launch, then add in more examples, tutorials and maybe even a video intro. I particularly think a video for "how to install" could be useful as i think that's the hardest part of getting started for non-command line users.
