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2024-11-02 13:15:20 UTC
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Drew DeVault on Nostr: Back up to a more reasonable framerate with unloading of distant chunks and frustrum ...

Back up to a more reasonable framerate with unloading of distant chunks and frustrum culling in place (note C is given as a ratio now)

However, lots of verticies still need to go by making chunk tesselation aware of neighboring chunks (and not unconditionally rendering faces on chunk boundaries).