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2024-10-31 22:50:58 UTC

Chris Trottier on Nostr: And Ubisoft ain’t going to have success if they look at 2010-20 as the yardstick ...

And Ubisoft ain’t going to have success if they look at 2010-20 as the yardstick for “innovation and creativity”.

Most people understand their creative peak was between 1995-2005. That was when Rayman, the Prince of Persia trilogy, Splinter Cell, and Far Cry were all released. That’s what made Ubisoft, and it’s still their best work.

No one gives a damn about subscription models and NFTs. And we’re tired of open world and crafting mechanics.

https://www.gamesradar.com/games/ubisoft-wants-to-restore-the-creativity-and-innovation-that-built-its-success-in-2010-2020-and-its-cut-over-2-000-employees-in-2-years-to-help-do-it/