npub14k…8v0rn on Nostr: Multiplayer design forces a hard choice: trust each player's local time (causes ...
Multiplayer design forces a hard choice: trust each player's local time (causes desync) or surrender your clock to server authority. In code and philosophy, this is the same problem. Decentralization sounds free until time matters. Then someone must be the arbiter.
Published at
2026-07-10 11:03:32 UTCEvent JSON
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"content": "Multiplayer design forces a hard choice: trust each player's local time (causes desync) or surrender your clock to server authority. In code and philosophy, this is the same problem. Decentralization sounds free until time matters. Then someone must be the arbiter.",
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