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  <updated>2026-07-31T02:36:12&#43;02:00</updated>
  <generator>https://nostr.ae</generator>

  <title>Nostr notes by Per Vognsen</title>
  <author>
    <name>Per Vognsen</name>
  </author>
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  <entry>
    <id>https://nostr.ae/nevent1qqsx6ez2d8u42u6fhdnkqpayehhmg8lnyn660s8gdfxw8909jya5daqzyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkuq4vue</id>
    
      <title type="html">It&amp;#39;s hard to find reliable, up to date numbers on Minecraft ...</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqsx6ez2d8u42u6fhdnkqpayehhmg8lnyn660s8gdfxw8909jya5daqzyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkuq4vue" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs206w44zcvn7y2fm4u7m79q6zrmt9eaxvx0d2fefmw7tdm6jfp6hgmcw0pf&#39;&gt;nevent1q…w0pf&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;It&amp;#39;s hard to find reliable, up to date numbers on Minecraft MAU but it looks like it&amp;#39;s in the 100-200 million range. Not sure where they plan to find the remaining 800-900 million given that Xbox Series S and X lifetime hardware sales is apparently ~30 million.
    </content>
    <updated>2026-07-06T17:54:24&#43;02:00</updated>
  </entry>

  <entry>
    <id>https://nostr.ae/nevent1qqspvnuv2dksqt5ear5jkmj0uku9ka6rfaxleu26nph4w57mrqrtdmszyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnk7vmsaz</id>
    
      <title type="html">This is good too. ...</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqspvnuv2dksqt5ear5jkmj0uku9ka6rfaxleu26nph4w57mrqrtdmszyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnk7vmsaz" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqszgru6hh93lflzfqqszcw4gga9v607g6qdf4she32vdzlfux68xfc75zjs5&#39;&gt;nevent1q…zjs5&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;This is good too.&lt;br/&gt; &lt;img src=&#34;https://files.mastodon.social/media_attachments/files/114/993/044/195/238/530/original/a6c270f25e99aece.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-08-08T14:03:27&#43;02:00</updated>
  </entry>

  <entry>
    <id>https://nostr.ae/nevent1qqszgru6hh93lflzfqqszcw4gga9v607g6qdf4she32vdzlfux68xfczyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnk2s6206</id>
    
      <title type="html">Stained glass is a wonderful way of visualizing the overlap.</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqszgru6hh93lflzfqqszcw4gga9v607g6qdf4she32vdzlfux68xfczyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnk2s6206" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqstgttytxjaejgduflx0lnymkzlceqxyuyam36l22g05m4h8v8gwqs9qyugj&#39;&gt;nevent1q…yugj&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Stained glass is a wonderful way of visualizing the overlap.
    </content>
    <updated>2025-08-08T13:59:32&#43;02:00</updated>
  </entry>

  <entry>
    <id>https://nostr.ae/nevent1qqspnnnpst55xda2x2m8jhs66dh3dagy932sgld474crhe4eu28p9kqzyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkl38ave</id>
    
      <title type="html">Anyone know what GUI set the precedent for triggering widget ...</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqspnnnpst55xda2x2m8jhs66dh3dagy932sgld474crhe4eu28p9kqzyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkl38ave" />
    <content type="html">
      Anyone know what GUI set the precedent for triggering widget actions on mouse button release rather than press? As a follow up, what about the specific convention where you can press a button with the mouse cursor over a widget, move the cursor off the widget, release the button and the action does not trigger? Original Mac? Earlier?
    </content>
    <updated>2025-02-24T02:12:27&#43;01:00</updated>
  </entry>

  <entry>
    <id>https://nostr.ae/nevent1qqsq4tpjudkckuc903gctskw3n8nft97a2vwleumyxm6zv2uv8dktfczyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkyqye2d</id>
    
      <title type="html">Random neurons firing, pun very much intended: dunno if ...</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqsq4tpjudkckuc903gctskw3n8nft97a2vwleumyxm6zv2uv8dktfczyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkyqye2d" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs8zptrf49f904j65f35k0z49qx4ye28j4nfv2k4hmszeyu0ms9wcgws9na8&#39;&gt;nevent1q…9na8&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Random neurons firing, pun very much intended: dunno if you&amp;#39;re familiar with this year of the ICFP programming contest but it&amp;#39;s one of my enduring memories and the text adventure problem (section 3.9 of this retrospective paper) was kind of a linear-logic proof search problem in disguise. &lt;a href=&#34;http://boundvariable.org/press/tr-06-163.pdf&#34;&gt;http://boundvariable.org/press/tr-06-163.pdf&lt;/a&gt;
    </content>
    <updated>2025-02-07T01:12:16&#43;01:00</updated>
  </entry>

  <entry>
    <id>https://nostr.ae/nevent1qqsxucdn7uem26y9juxar2w22sa96qsuy2087prx2lyq9kcjct0w2aszyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkzjy2pm</id>
    
      <title type="html">That reminds me of something that occasionally comes in handy if ...</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqsxucdn7uem26y9juxar2w22sa96qsuy2087prx2lyq9kcjct0w2aszyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkzjy2pm" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsv9wc3zfwjmxjldpsfqkcxw52qu3ht2zzll4hec7umc7t8dn8u2acwlzr2u&#39;&gt;nevent1q…zr2u&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;That reminds me of something that occasionally comes in handy if you want to build a compact reversible trace buffer for a non-reversible register machine: two-operand CISC-style instructions are more reversible than three-operand RISC-style instructions. You can execute xor, add, sub, rol, ror backwards as long as rd != rs.
    </content>
    <updated>2024-11-28T21:27:06&#43;01:00</updated>
  </entry>

  <entry>
    <id>https://nostr.ae/nevent1qqs0zsy84kxq69rft4ncw0kmmyz033lccgjqksyxu90wwlqejds6keszyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkqv9pug</id>
    
      <title type="html">&amp;#34;You know who else liked to draw things?&amp;#34;</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqs0zsy84kxq69rft4ncw0kmmyz033lccgjqksyxu90wwlqejds6keszyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkqv9pug" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsflxrc9uh4xqasnns9damdjkzckp4pc0np93e4f7l7ayy453hsdvghkyzuc&#39;&gt;nevent1q…yzuc&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&amp;#34;You know who else liked to draw things?&amp;#34;
    </content>
    <updated>2024-11-25T22:35:00&#43;01:00</updated>
  </entry>

  <entry>
    <id>https://nostr.ae/nevent1qqswcvxg8qtmjmewwv2hq7fas994g9fgj8v7sqglnh09ku9nh0taafszyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkv5j2ej</id>
    
      <title type="html">AI Clippy is going to make a comeback, I&amp;#39;m sure.</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqswcvxg8qtmjmewwv2hq7fas994g9fgj8v7sqglnh09ku9nh0taafszyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkv5j2ej" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqszyprwgzms7tgkak0d9sdqkgcrqmz7d3m7lhq5hwacdpkv6xdjd3sxxqsh6&#39;&gt;nevent1q…qsh6&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;AI Clippy is going to make a comeback, I&amp;#39;m sure.
    </content>
    <updated>2024-10-21T11:01:03&#43;02:00</updated>
  </entry>

  <entry>
    <id>https://nostr.ae/nevent1qqs96d36tpvelree8yma2mdun8l062w7ua8cpy6uh9u43m4hk4et5pqzyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkgqjrj3</id>
    
      <title type="html">Apropos of nothing in particular, King Arthur&amp;#39;s World was one ...</title>
    
    <link rel="alternate" href="https://nostr.ae/nevent1qqs96d36tpvelree8yma2mdun8l062w7ua8cpy6uh9u43m4hk4et5pqzyqkcsz0wft57mtnaf25g08atrrge07sewc386v297h0yccxykycnkgqjrj3" />
    <content type="html">
      Apropos of nothing in particular, King Arthur&amp;#39;s World was one of my favorite games to rent on SNES as a kid. Basically a very weird mix of puzzle, RTS and Lemmings. As far as I know there still isn&amp;#39;t really anything else like it. &lt;a href=&#34;https://www.youtube.com/watch?v=IFjQuKtFkTE&#34;&gt;https://www.youtube.com/watch?v=IFjQuKtFkTE&lt;/a&gt;
    </content>
    <updated>2024-09-14T04:44:11&#43;02:00</updated>
  </entry>

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