<oembed><type>rich</type><version>1.0</version><author_name>npub1gcf8zwxgqpnl08gwnancjvvv0pggt5wgpphtjxpgrtzsz0tf6f6s4el3rh</author_name><author_url>https://nostr.ae/npub1gcf8zwxgqpnl08gwnancjvvv0pggt5wgpphtjxpgrtzsz0tf6f6s4el3rh</author_url><provider_name>njump</provider_name><provider_url>https://nostr.ae</provider_url><html>I don&#39;t agree, but I respect the sentiment. Accessibility is extremely difficult to achieve, because accommodating those you literally cannot relate to takes a lot of energy. I would argue that learning to accommodate others takes exponentially more time and energy than creating a mockup, planning the code structure, and writing it combined.&#xA;&#xA;As someone who has some ADHD traits, sudden and subtle movements easily distract me, but unfortunately my curse is not something everyone can relate to, so it&#39;s hard for them to properly accommodate me when they don&#39;t even know if they&#39;re addressing it correctly. It&#39;s especially hard when the codebase typically becomes much more complex than it was to begin with.&#xA;&#xA;An anecdotal example, but one I think is relevant, is GNOME Calendar. Accessibility in Calendar is, to put it in the nicest way possible, almost nonexistent: Many widgets cannot be interacted with using a keyboard and can only be triggered using a pointer. I&#39;d go so far as to say that it&#39;s literally unusable for anyone who absolutely relies on their keyboard. And believe me, I *want* to make it accessible. I *am* serious about it, but I have no idea where to start, and even the maintainer doesn&#39;t know what to do.&#xA;&#xA;Maybe GNOME Calendar is an ableist application because of this, I don&#39;t know, but I don&#39;t want to throw &#34;ableist&#34; around because many developers and maintainers don&#39;t even know what to do to accommodate those kinds of people.&#xA;&#xA;nostr:npub1jed589khcpur5du8w4e8xszypaq00r94qmk3x950a2lm3fx5lx6s3czzat nostr:npub1p095l6jcegr5j3zz0zjg2zukf7aq34awuetvkkpc8z78qwlvwavs5hm5vl</html></oembed>