nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqulcp9nr6va6me32vlkg247u5ecwq2k3c844mh56k3pzzwqcmsnhq445xyp (nprofile…5xyp) thanks! I need to add Roots and Flowers to my Solarpunk Game Design blogpost.
Im thinking about the premise of Runeway and Wanderhome and how much a Solarpunk game could use a journey framing like this. Its so sad to see Fully Automated focus most of their mechanics on violence instead of exploration and generating new places ;)